Shipped titles: The Jackbox Party Pack 10 (FixyText), The Jackbox Party Pack 9 (Fibbage 4), The Jackbox Party Pack 8 (Weapons Drawn)
Current title: Trivia Murder Party 3
Engineered core gameplay systems using ActionScript 3 and Visual Studio Code for Weapons Drawn, Fibbage 4, and FixyText from concept to shipping.
Collaborated with server engineers to develop a new player interface that mimics Google Docs for FixyText.
Supported programming moderation and achievements on other projects like The Jackbox Naughty Pack and The Jackbox Party Starter to ensure feature completion.
Managed building for MacOS, iOS, and tvOS platforms, and paired with artists and designers to optimize for lower fidelity consoles like Nintendo Switch.
Rapidly prototyped and iterated on various minigame concepts in Unreal Engine 5, Blueprints, and C++ for Trivia Murder Party 3.
Built new systems and workflows for designers to create replayable minigame content.
Responsible for porting older systems from ActionScript 3 to C++, and providing improvements to them.
Collaborated with engineers, designers, and artists to offer new gameplay ideas and find pitfalls in designs.
Read code reviews from designers and engineers to maintain codebase standards for C++ codebase.
Shipped title: INFINITE GUITARS
Worked in Unity and C# with other engineer to add new features and fix bugs for RPG-rhythm game, INFINITE GUITARS.
Coordinated closely with lead artist to implement UI in menus, attack animations, and dialogue animations from storyboards.
Experimental Shooter (2021)
Trust in Me (2021)
OOPS: Octopus Only Postal Service (2020)
Snowtime! (2020)
Notes on crying (2020)
Evolved the A* pathfinding algorithm for a dynamic, heuristic environment with a team of 6 developers with Unity and C#.
Presented results at the Undergraduate Research Symposium for feedback and future development.