Shipped titles: The Jackbox Party Pack 10 (FixyText), The Jackbox Party Pack 9 (Fibbage 4), The Jackbox Party Pack 8 (Weapons Drawn)
Current title: Trivia Murder Party 3
Engineered core systems and features for FixyText, Fibbage 4, and Weapons Drawn using ActionScript3 and Visual Studio Code.
Collaborated with server engineers to develop a new player interface that mimics Google Docs for FixyText.
Managed the build pipeline for MacOS, iOS, and tvOS platforms, and paired with engineers and artists to address platform-specific bugs.
Spontaneously assisted programming on other projects, such as for The Jackbox Naughty Pack, The Jackbox Party Starter, and other patch content.
Rapidly prototyped and iterated on various minigames in Unreal Engine 5 and C++.
Responsible for porting older systems from ActionScript3 to C++, and providing improvements to them.
Built new systems and workflows for designers to create replayable minigame content.
Heavily collaborated with engineers, designers, and artists to offer new gameplay ideas and find pitfalls in designs.
Shipped title: INFINITE GUITARS
Worked in Unity and C# to add new features and fix bugs for RPG-rhythm game, INFINITE GUITARS.
Coordinated closely with the lead artist to implement UI in menus, attack animations, and dialogue animations from storyboards.
Experimental Shooter (2021)
Trust in Me (2021)
OOPS: Octopus Only Postal Service (2020)
Snowtime! (2020)
Notes on crying (2020)
Evolved the A* pathfinding algorithm for a dynamic, heuristic environment with a team of 6 developers with Unity and C#.
Presented results at the Undergraduate Research Symposium for feedback and future development.